Cocos Creator远程图片加载
var img = new Image();
img.src = base; //base64格式为例
img.onload = function(){
var texture = new cc.Texture2D();
texture.initWithElement(img);
texture.handleLoadedTexture();
var newframe = new cc.SpriteFrame(texture);
//插入sprite-frame
_this.ewmimg.spriteFrame = newframe;
//大小
_this.ewmimg.node.setContentSize(300,300);
}最后更新于